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Trapped in a fortress-like labyrinth with walls thicker than silence, your mission is clear: escape undetected or become another casualty of the mechanical sentinels patrolling these halls. No gear, no allies, no margin for error—just the sharpness of your mind and the shadows as your shield. This isn’t a game for wide-eyed idealism; survival demands the cunning of a detective, the alias *Ganes* or *Ros* etched into your instincts. Every room is a cipher, each corridor a gauntlet. Those robots don’t sleep, but they also don’t innovate—unlike you. The blackbox hidden in each chamber isn’t just a tool; it’s a lifeline, a puzzlebox whispering solutions in the language of pressure plates, shifting walls, and retinal scanners. Decrypt, adapt, vanish. Hesitation is a death sentence. The exit might be a mirage, but your resolve isn’t. Move smart, stay quieter than the hum of dormant circuits, and remember: the only innocence here is the kind that gets you killed.
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