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A glass vessel yearns to be filled—only when brimming with vibrant spheres does it find purpose, satisfaction radiating from its curves. Emptiness is a failure of design, a flaw the vessel refuses to accept. In *Filled Glass 3: Portals*, you’ll command gravity-defying mechanics to channel cascades of chromatic orbs through swirling dimensional gates, bending physics to correct this imbalance. But chaos has rules: each container demands precision, its satisfaction measured by the azure dashed horizon etched into its frame. Too little, and potential festers. Too much, and order shatters. Navigate the paradox—transform voids into symphonies of color, one calculated cascade at a time.
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