Control inputs include W, A, S, D for movement; right mouse click to shoot; left mouse click to dash; P or Esc to pause the game; Space to switch weapon; all designed for seamless in-game interaction.
The city’s gone dark. Skyscrapers claw at blood-red skies, their shattered windows gaping like broken teeth. You move through alleys choked with debris, a sawed-off shotgun gripped tight—rusted metal warm against your palm. Radios spit static: *“No evac…hordes converging…God help us—”* The air reeks of rot and gunpowder. They come at dusk. First, the stragglers—shambling, jaws unhinged. Then the pack. Sprinters with bones jutting through flesh, claws scraping concrete. You backpedal, buckshot tearing through torsos, but they don’t stop. Not until the headshots. The safehouse is three blocks east. Ammo’s low. Your boots crunch over glass, eyes scanning boarded-up storefronts. A pharmacy sign flickers. Inside, painkillers…and a grenade launcher propped behind the counter. You lunge for it just as the ceiling collapses. A bloated, three-armed abomination crashes through, bile dripping from serrated fangs. The walls shake. You sprint into the street, launcher slung over your shoulder, and face the swarm. No time to breathe. No room for mercy. Just the gun in your hands, the screams in your ears, and the relentless truth: survive the night, or become one of them.
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