The control scheme features Mouse 1 for firing, Mouse 2 for aiming or blocking, and WASD keys for movement. Left Shift triggers sprinting, Left Ctrl toggles crouching, and X drops to prone. Spacebar handles jumping, F interacts with objects, and R reloads weapons. Press H to holster equipment, G to deploy grenades, V for melee strikes, and either Esc or Tab to pause gameplay.
The experiment claims it’s voluntary, but your consent feels hollow now. Every night, the same suffocating darkness, the same whispers clawing at the edges of your skull. They told you confronting the nightmares would set you free—**bullshit**. Freedom isn’t handed out in labs. You claw through feverish landscapes now, hunting symbols etched into crumbling walls, deciphering half-remembered equations flickering like dying streetlights. The things that chase you aren’t figments. They’re too precise, too *hungry*. You’ve started fighting back—improvised weapons, adrenaline-sharp instincts—and the screams echoing afterward? They don’t sound human. This isn’t therapy. It’s a game. And the rules? Burn the lab. Find the architects. Make them regret stitching their secrets into your sleep.
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